HEI$T gets away from Codemasters’ lineup

“After a much extended development period,” a Codemasters rep told CVG,
聽”Heist has been terminated as a project and removed from our release schedule.” That extended development goes back at least until 2007, when the game was first announced. Following the cancellation of the inXile-developed action title, Codemasters intends to focus on “high quality titles that will, in the majority, be developed and produced by our internal studios.” [via:joystiq]If you enjoyed this post, please consider to leave a comment or subscribe to the feed and get future articles delivered to your feed reader.

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